Advanced World Building in Unreal Engine

Thursday 31 August 1:00pm – 4:30pm

When you’re making a scene, a few advanced techniques can drastically increase fidelity and lower performance or development cost.

Join Chris as he steps through his favorite advanced concepts in UE 5.2 including Runtime Virtual Textures, Procedural Content Generation, Level Instancing and more!

PRESENTER: Chris Murphy – Epic Games

 

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