Building a Realtime Sound Diffraction Engine in Unity

Date: Saturday 2nd September

Time: 10:05am

This is a programming talk about generalised problem solving, as a showcase of the challenges of

About the speaker

Gareth is a software engineer who came to the games industry from 15 years engineering business applications and SaaS. A little over two years ago he joined the Tauranga-based Phat Loot game studios, eventually moving on to found a solo development project currently in production. Gareth has been an avid gamer for years, with an interest in immersive game design