Designing for Grok

Date: Saturday 2nd September

Time: 10:05am

There are very real learning costs for understanding new content. How can we analyze learning costs and appropriately design for them? That ‘grok’ moment when players finally understand a new system doesn’t come easily. It’s our job to help them get there. Join me for a wide-ranging discussion about newbies, veterans, and intentionally creating content in a way that works with player learning.

About the speaker

Matt Dymerski has been coding and writing for games for over twenty years. Having been everything from a horror author to a game designer to a project lead, he’s seen it all and played it all.