Date: Saturday 2nd September
There are very real learning costs for understanding new content. How can we analyze learning costs and appropriately design for them? That ‘grok’ moment when players finally understand a new system doesn’t come easily. It’s our job to help them get there. Join me for a wide-ranging discussion about newbies, veterans, and intentionally creating content in a way that works with player learning.
About the speaker
Matt Dymerski has been coding and writing for games for over twenty years. Having been everything from a horror author to a game designer to a project lead, he’s seen it all and played it all.