Interaction Design for XR Games: Do’s and Don’ts

Date: Saturday 02 September
Time: 9.25am – 9.55am

This 30-minute presentation delves into the topic of interaction design in Extended Reality (XR) gaming. Exploring techniques and best practices, attendees will gain insights into creating immersive and intuitive user experiences in virtual and augmented reality game environments. With a focus on what to do and what not to do, the presentation will highlight common pitfalls and mistakes to avoid and discuss approaches that worked well in our projects, equipping game designers and developers with valuable knowledge to enhance their XR projects and captivate players.

About the Speaker

Meike Belter is a third-year PhD student in Human-Interface Technology. For her research, She is working on immersive VR games for children with neurodiversity traits in schools. Her interests are within the area of game design for applied immersive gaming.