Date: Saturday 2nd September
This 30-minute presentation delves into the topic of interaction design in Extended Reality (XR) gaming. Exploring techniques and best practices, attendees will gain insights into creating immersive and intuitive user experiences in virtual and augmented reality game environments. With a focus on what to do and what not to do, the presentation will highlight common pitfalls and mistakes to avoid, and discuss approaches that worked well in our projects, equipping game designers and developers with valuable knowledge to enhance their XR projects and captivate players.
About the speakers
Belter is a third year PhD student in Human-Interface Technology. For her research, she is working on immersive VR games for children with neuro-diversity traits in schools. Her interests are within the area of game design for applied immersive gaming.
Misha is a PhD student and an educationist with over 10 years of experience in academia. Her passion lies in working with students, nurturing their creative and out-of-the-box ideas, and transforming them into reality.