Saturday 02 September
3.30pm – 4.20pm
What lessons about interactivity are film producers learning from the game development industry as our tools and creations dovetail? This talk is about how game studios help film producers delve into the production of interactive content from a design and production perspective.
We will tackle the role of game and interactivity designers in the creation of interactive content and how they bridge the gap between ideas, creative direction, programming, and other disciplines. We will also discuss game production pipelines, iterative processes, and the emergent creative products that come from making something that is meant to be played with.
About the Speaker
Mhairead Connor is an award-winning producer that has spent over 20 years working in Aotearoa’s screen sector across the interactive, film & television and gaming industries. She is the Art Manager for Weta Workshop’s Game Studio and loves magicians, punks and weirdos.