Laying audio foundations - Tips and tricks for a solid and efficient game audio production.

Date: Saturday 2nd September

Time: 3:30pm

In this talk, Tobias will share his experiences learned over 16 years of creating audio in the video game industry. It will be aimed at both audio and the wider production teams. From documentation to debugging and a fair bit in between, he’ll cover tips for getting the project’s audio running as smoothly as possible as well as getting the whole team involved.

About the speaker

Moving to Montreal created the opportunity to combine Tobias’ two lifelong passions of audio and video games. Not only was it possible to work on video game audio but to be paid for it seemed like a dream come true. Now with an audio career spanning more than 20 years, with 16 of those specialising in video game audio, Tobias is well versed in creating and shipping interactive audio projects and still living the dream. He has had the privilege to work with some of the biggest companies in the world such as EA, Warner Brothers and Google as well as a sprinkling of indies, on some great franchises with many talented people. He now puts this experience into practice at the head of Droid Cry.