The initial launch is no longer the end goal - it's just the beginning.
Meike will discuss interdisciplinary approaches to applied immersive game design.
A story driven introduction to hacking, distributed computing, passion, creativity, continuous improvement, self reliance, and magic.
Practical prototyping, tools, gameplay and rapid development - these are areas a Technical Designer excels in.
Hamish will show how “adaptive audio” can help your games.