This talk discusses serious game design for location based experiences, specifically the design development of three tangible, digital and hybrid games for the Central Energy Trust Wildbase Recovery (CETWR) centre.
We all want to put our best foot forward when we go for our dream job! Join us and see how your Artist Portfolio lines up with your goals and receive constructive and focused feedback/critique from one of our talented industry superstars.
Join Epic Games for a whirlwind workshop on extending Unreal Engine with super-accessible Blueprints and an intro to C++ tooling.
As we move through our careers, we are taught to write good, clean and well designed code... but are there any situations where it is beneficial to write code designed specifically to be thrown in the trash?
When you're writing for major IP, it's not just the brand manager you need to appease. It's also the ones writing the wikis and social media posts.
This talk will go over the process of taking raw motion data and making it usable in game.