This workshop will be in two parts. One on ArtEngine and using a materials processing system with an example based AI workflow and also one on Asset Management and Version control of content created and games using the PlasticSCM product.
You've seen the video, now let's take the tour!
This talk will be aimed at what Sadie does in her role as a 2D artist.
In the last 10 years internet-enabled smartphones dramatically changed the way we interact with each other and the world. In the next 10 years Augmented Reality will enable disruptions which dwarf the past decade.
Patricia will talk about the creative process behind PoE sound design, and the way she approaches adding audio assets, from concept, to design and finally to implementation.
Games accessibility means breaking down barriers to ensure that everyone has an enjoyable player experience. But how should we approach accessibility in our design?