Date: Saturday 2nd September
This talk focuses on approaching educational games from a game design first approach. It covers how to abstract learning topics into core game mechanics, the psychology of a child player, and the importance of self driven learning. This will be complimented with examples from the speakers’ game Sugar Shot, a diabetes and sugar management game targeted at 8-10 year olds.
About the speaker
Sebastian is a contract game developer who works primarily with healthcare organisations to create fun and interactive training and educational games. Sebastian studied game development at Media Design School and quickly fell in love with games for educational purposes. His goal in game development is to work with educators to help bring their knowledge base to a more engaged audience.
Nicolette has over 20 years business and marketing experience, which enable her to deliver high impact, business-aligned initiatives that focus on developing, and engaging people. She is committed to developing people and creating high performing teams. As a catalyst for change, she leads teams by engaging people in the change process; equipping them with the appropriate knowledge, skills and attitudes to successfully manage change within the New Zealand health environment.
Nicolette began her career as a pharmacist working both primary and secondary care in New Zealand and then the United Kingdom, eventually specialising as a clinical pharmacist in Mental Health. Her return to New Zealand led to opportunities in both medical research and marketing expertise with Roche, Fisher & Paykel Healthcare and Green Cross Healthcare.
As the CEO of a franchise group of pharmacies and then within her own pharmacies and private hospital work, Nicolette developed digital learning solutions for building capability of health professionals to deliver the best possible patient experience, and then eventually learning solutions to the patients themselves, to maximise self-management of their health.