This is an example page. It’s different from a blog post because it will stay in one place and will show up in your site navigation (in most themes). Most people start with an About page that introduces them to potential site visitors. It might say something like this:

11:00-
11:50

Psychology of Player Engagement

Sounding Theatre

This talk will be an introduction to understanding psychological principles related to video game engagement and how can they affect players. The talk will discuss a variety of concepts…

Game Design

Daniel Aparicio

11am-
11:50am

Where these roads are going, we don’t need physics

Rangimarie 2

In September 2019, PikPok released Agent Intercept – a spy-car driving, shooting, and transforming-into-a-boat game for Apple Arcade. This talk covers the exploration of game mechanics …

Programming and QA

Andrew Rowse

11am-
11:50am

How to Pivot Painlessly

Amokura

In this panel, we aim to understand some of the key perspectives at play when projects pivot.

Business, Marketing and Production

Ally McLean

Liam Esler

Stefano Martincigh

And More

11:00-
11:30

Trash Code (and why it could be invaluable)

Angus

As we move through our careers, we are taught to write good, clean and well designed code… but are there any situations where it is beneficial to write code designed specifically to b…

Programming and QA

David Delgado

12:00-
12:50

A Brief Tour of the Realities

Rangimarie 3

Billions of dollars of research and development funds are being poured into the Virtual Reality, and Augmented Reality space, but is it ready for mass market?…

Realities

Keir Rice

13:30-
14:00

The Adaptive Toolkit: How we build Mini Motorways

Rangimarie 1

In this session, Tana Tanoi from Dinosaur Polo Club will share how the small programming team continuously adapts the tools all teams need to do their craft, without sacrificing usabili…

Programming and QA

Tana Tanoi

13:30-
14:00

Motivation and engagement in games

Angus

In this talk Simon will discuss his experience working in games for health in Europe and New Zealand, and the challenges that startups face in this area of game development. …

Serious and Educational Games

Simon McCallum

13:30-
14:00

Concept Design for Boardgames

Rangimarie 3

This talk looks at the roles Concept Design plays in film, TV / Streaming media, and video games and how to successfully apply these methodologies and practical experience to the art, d…

Art

Paul Tobin

14:05-
14:20

Games of a Feather

Angus

This talk discusses serious game design for location based experiences, specifically the design development of three tangible, digital and hybrid games for the Central Energy Trust Wild…

Serious and Educational Games

Tanya Marriott

14:30-
15:20

Existential Game Design

Rangimarie 3

This talk explores designing games in concert with elements from social psychology that invite players towards reflection, awareness of the human condition, and acceptance….

Game Design

Andrew Phelps

14:30-
15:20

Where to Begin: Games Accessibility

Rangimarie 1

Games accessibility means breaking down barriers to ensure that everyone has an enjoyable player experience. But how should we approach accessibility in our design?…

Culture

Morgan Baker

16:00-
16:30

Adaptability and the Iron Triangle

Angus

After working with the world's largest franchise IPs for the past decade, Tim and CerebralFix have had to embrace adaptability and find creative ways to deliver the best possib…

Business, Marketing and Production

Tim Bourne

16:00-
16:30

Prototyping Utopia: Modeling a Better Future in XR

Rangimarie 3

Not only is XR an amazing medium to tell authentic, intimate and transformative stories, but XR, as a young industry, is also uniquely positioned to avoid the legacy of inequality and e…

Realities

Ollie Rankin

16:30-
17:00

Sound Design in Path of Exile

Rangimarie 1

Patricia will talk about the creative process behind PoE sound design, and the way she approaches adding audio assets, from concept, to design and finally to implementation….

Audio

Patricia Sunandar

17:00-
17:50

Panel: A Decade of Change

Amokura

Having all crossed paths at some point in the past, the Panel discusses their own experiences and insights on how they have seen art within the game industry change from when they first…

Art

Campbell Crawford

Shem Dawson

Matt Gretton

And More

17:00-
17:50

Loose Canons: More Like Guidelines

Angus

When you're writing for major IP, it's not just the brand manager you need to appease. It's also the ones writing the wikis and social media posts….

Story and Narrative

Samara-Jade Sendek

17:00-
17:50

Aotearoa: a leader for an equitable AR future?

Rangimarie 1

In the last 10 years internet-enabled smartphones dramatically changed the way we interact with each other and the world. In the next 10 years Augmented Reality will enable disruptions …

Realities

James Everett

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