Animation and Motion Capture in Rival Stars Horse Racing

This talk will go over the process of taking raw motion data and making it usable in game as well as what it’s like to animate in a mocapped game. I will cover what exactly I do from animation and manipulation to exporting and setting up state machines. I’ll also go over some of the considerations I have during this process and some potential tips for using mocap and animation in mobile games. Mostly I will be covering Rival Stars Horse Racing as an example for this talk.



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