Voice Production: Tricks of the Trade and Lessons Learned from the World of Film

This talk will be aimed towards people who are interested in sound/audio in general as well as in sound for games in particular and also towards creative producers and art/design teams. Dmitry will be sharing his experience on how sound design and dialogue editing for games and films differs and is similar at the same time. He will discuss what we can learn from sound for films and how we can apply this knowledge in sound for games.



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