From Prototyping to Production; Market-driven processes and agile methodologies for smooth(er) game development that = profit (maybe)

How do you stack the odds in your favour to give your indie game the best chance of success? In this talk we’ll go through how to analyse the market and your competitors’ performance to determine your game’s fit, along with what you should be testing before you commit the next year(s) of your life to a single project. Once you have committed how do you build it in a way that ensures the game you release is one players will want.

Business, Marketing and Production


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