Let’s talk about how you can analyze the potential in your game (or game idea) for Virtual Reality. What will the timeframe and work look like? What are the hardware, software and changes you will need to take it from where it is now, to a ‘full of life’ immersive experience? This discussion will involve the Unity Engine as the primary example development platform however key learnings will still apply to other platforms. This is a Virtual Reality beginner’s talk for the why’s, how’s, when’s and what’s of VR game development.