Lighting The Oregon Trail in Four Dimensions

Nailing the correct lighting for a project is usually as tricky as defining the whole artistic direction itself. Bad lighting can ruin even the best pieces of art. From a technical standpoint, choosing how to expose the lighting tools parameters can either empower artists to do great work or discourage them. In this talk, we will get an overview of how The Oregon Trail team brought to life a vast number of vivid animated skies without getting lost in configurations jargon. Discover for yourself how a complex time of day system can expose a lot of parameters while remaining intuitive and easy to use. We will also briefly talk about the accompanying weather effects and how ‘keeping it simple’ lead to the immersive results you encounter on The Oregon Trail today!

Art Unreal

Speakers

© 2021 New Zealand Game Developers Association