Music communication: how to do everything wrong/right

Musical education is a failure point among many developers.
Too often music gets pushed to the back in terms of priorities, with
poor results. Lack of ability to communicate between developers and
composers further hinders this goal, whereas visual art tends to be more
easily understood. In this talk we’ll examine the many ways in which
games music can be construed, and in doing so give both information and inspiration to those interested in understanding game music better.

Audio

Speakers

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