Scheduling 101: Adapting development for games as a service

The initial launch is no longer the end goal – it’s just the beginning. With the prominence of online storefronts hosting games and the downfall of physical copies, it’s easier than ever to push an update live – right when people are playing your game. How do you plan development for a game that changes over time? Through a production and team management lens, this talk outlines how you can develop schedules for the “Games as a Service” model.

Business, Marketing and Production Student Day

Speakers

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