Leveraging Unreal Engine for Live Service Games

Live Service involves balancing a lot of variables and stakeholders that can be better managed through proven development practices. Looking to patch minor changes on the server without the user seeing a thing? Maybe you’re looking to cut new content updates to their smallest possible file size through deterministic cooking? This talk outlines techniques leveraging Unreal Engine’s live service features to support development with constant updates and improvements in mind. Topics include: client/server independent updates, hot fixing methods, backend infrastructure integration and deterministic cooking.

Programming and QA Unreal

Speakers

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