Technical Design in a Nutshell: Multiclassing design and programming.

Practical prototyping, tools, gameplay and rapid development – these are areas a Technical Designer excels in. Using Grimguard’s development as an example, Sean will explain the benefits of having a programmer with design skills, or the opposite, on your team – and tips for programmers and designers who want to move into this underutilised role, like how to use game jams to hone your skills.

Game Design

Speakers

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