How do you balance engagement and learning? How do learning goals influence the construction of serious game narrative and how does best practice game narrative influence learning design in its turn? Twenty years as an elearning designer gave me a pretty good insight in working with learning goals, and now I’m researching best practice game narrative design from leaders in the field – with a focus on interactive fiction. I’m throwing everything in a cauldron and mixing it up. Is there a magic potion to be found?