Art Portfolio Advice and Reviews

Art Portfolio Advice and Reviews

We all want to put our best foot forward when we go for our dream job! Join us and see how your Artist Portfolio lines up with your goals and receive constructive and focused feedback/critique from one of our talented industry superstars.

Concept Design for Boardgames

Concept Design for Boardgames

This talk looks at the roles Concept Design plays in film, TV / Streaming media, and video games and how to successfully apply these methodologies and practical experience to the art, design and publishing of board games.

Panel: A Decade of Change

Panel: A Decade of Change

Having all crossed paths at some point in the past, the Panel discusses their own experiences and insights on how they have seen art within the game industry change from when they first got into the industry

Unity ArtEngine and PlasticSCM

Unity ArtEngine and PlasticSCM

This workshop will be in two parts. One on ArtEngine and using a materials processing system with an example based AI workflow and also one on Asset Management and Version control of content created and games using the PlasticSCM product.

Adaptability and the Iron Triangle

Adaptability and the Iron Triangle

After working with the world's largest franchise IPs for the past decade, Tim and CerebralFix have had to embrace adaptability and find creative ways to deliver the best possible product within the time and budget available without compromising on quality.

Existential Game Design

Existential Game Design

This talk explores designing games in concert with elements from social psychology that invite players towards reflection, awareness of the human condition, and acceptance.

Psychology of Player Engagement

Psychology of Player Engagement

This talk will be an introduction to understanding psychological principles related to video game engagement and how can they affect players. The talk will discuss a variety of concepts such as: emotional engagement, motivations to play, user experience, immersion, flow, and cognitive psychology. Drawing on a variety of academic research, the talk will go into details about the different ways games can utilize human behavior and cognition to make games more engaging, as well as what can detract from their experience.

Unity ArtEngine and PlasticSCM

Unity ArtEngine and PlasticSCM

This workshop will be in two parts. One on ArtEngine and using a materials processing system with an example based AI workflow and also one on Asset Management and Version control of content created and games using the PlasticSCM product.

Games of a Feather

Games of a Feather

This talk discusses serious game design for location based experiences, specifically the design development of three tangible, digital and hybrid games for the Central Energy Trust Wildbase Recovery (CETWR) centre.

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