An Artist’s Journey Through Icarus’ Game Content Pipelines

August 18, 2022 from 4:00 pm to 4:50 pm

Speaker: Ben Carnall, Shawn Elliott

Talk Description

Icarus, as a fundamentally systems-based game, required that the assets in the world were imbued with rich gameplay and simulation functionality. Find out what tools and workflows Rocketwerkz developed within Unreal Engine to unlock the creativity of its designers and artists, enabling them to make the objects that make the game tick!

Talk Takeaways

How to provide meaningful data to objects in Unreal Engine, what a mature content pipeline looks like for a rich simulation game, how to empower your content creators with in-house tools.

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