This talk aims to provide an introduction to game development, and provide viewers with a springboard to jump into developing their first game. This tutorial will cover game engines, breaking down what makes a game ‘fun’, how to scope a first game, and overview softwares and basic techniques for coding, game art and game music.
Nothing more than an interest in making a game is required! This talk is aimed at newcomers to the world of game development. By the end of this talk, the audience will have a good understanding of how they might go about starting their first game, including design considerations and technical requirements.