The talk will highlight the journey of an academic to develop serious/ educational games. This includes team considerations, prototyping, finding the fun factor without losing the educational factor, collaborations, and playtesting. The talk will include some of the lessons learnt throughout the journey so far, and some tips and tricks to overcoming challenges faced.
The talk is aimed at academics considering publishing serious games and game developers and artists who want to work with academics to produce serious games. Some takeaways that the audience can expect out of the talk would be 3 tips on starting collaborations, 2 tips on prototyping, 1 tip on finding the fun factor.