Talk Description
Wanderer VR is a game where the player is empowered to control the pace of the story’s developement. Traditional mechanism like linear cinematics or taking control of the player character causes motion sickness and immersions issues in VR. This talk will explore the role of music in relation to Wanderer’s story and some of the creative solutions we used to keep music reactive, relavant and immersive.
Talk Takeaways
This talk is aimed mid level composers, and will discuss some of the music design strategies we used for player driven narrative situations.