Join Nat and Jack for a post mortem of Wanderer’s character animation pipeline, where they will breakdown their learnings from developing this system as well as a practical rundown on how it was programmed with example code.
They’ll go through the process of creating motion capture based animations using Rokoko and Unreal LiveLink, integration and further development of the Unreal animation system, dynamic interactions with characters to improve VR immersion, and the problems and solutions they uncovered along the way.
This talk is aimed at anyone looking to incorporate motion capture and character animation systems to their projects. Nat and Jack will cover how to create mocap animations with Rokoko and Unreal Live Link and how to integrate these animations into Unreal.
The audience will come away with a practical understanding of features they can add to animations to make characters feel more lifelike in VR based on the learnings from Wanderer.