Narrative pipelines are something rarely considered that can be of huge benefit to a game’s development process. By building narrative into pre-production, production, release, and live service, studios can ensure a higher level of storytelling that empowers both writers and developers.
Narrative pipelines can be quite different from others, and impact/inform other disciplines. Many games can be improved by having comprehensive pipelines that allow narrative to collaborate with art, design, QA, and even programming.
This talk will examine how pipelines affect development in all stages, how to create them, how to use them, and how to tweak them for different kinds of projects. It will also provide valuable information to producers on how to implement them.
This is a talk aimed at narrative designers, producers, and developers interested in the technical side of planning and producing strong narrative principles.
From this talk, the audience will better understand how narrative pipelines fit into various stages of development, as well as strategies for ensuring narrative is at the forefront of projects. The talk will be suited to narrative designers, producers and other developers interested in ensuring narrative has a strong foundation and the tools to succeed in projects.