Originally coming from an Audio Post background James will discuss some of the lessons learned when switching to game audio. He will discuss considering implementation while designing assets, motion controllers and the implications on sound design, thinking about player agency when designing sounds and communication with developers when writing implentation notes.
This talk is aimed at sound designers who are starting out or of any level who have yet to jump into world of audio implementation. Attendees will come away with a better understanding of
audio implementation and it implications for sound design.