While the terms “narrative” and “story” are often used interchangeably, the distinction between these concepts is particularly relevant in the interactive space. Narrative games and VR/AR experiences may share certain storytelling elements with linear media, but they add a unique set of tools – interaction mechanics, control schemes, and progression structures – that both allow narratives to be told differently and allow different narratives to be told in this talk, I will show how the form and function of interactive narratives push far beyond the boundaries of traditional storytelling, using examples from recent games and VR experiences. I will aim to give both creators and consumers a concise critical framework for conceptualizing and reflecting upon narrative interaction.
This talk is aimed at those with an interest in (or a healthy skepticism of) narrative games and interactive experiences. Both creators and consumers will come away with a concise critical framework for the unique narrative potential of interactivity.