Writing, Workflow, and Game Design

Writing, Workflow, and Game Design

August 18, 2022 from 11:40 am to 12:30 pm

Speaker: Paris Buttfield-Addison, Jon Manning, Tim Nugent

Talk Description

This session discusses how to approach writing in the workflow of building your games. Do you start with what the writers need, and work forwards from there? Or do you pick a tool like Ink, Yarn Spinner, Fungus, and the like, and work backwards, supplying your writers with the tools they need? How do you balance the needs of the narrative with the technical needs and constraints of your engines and tools?

In this session, three narrative game tools developers will explore what it takes to build great narrative games, and discuss the possibilities in a lively panel, interspersed with pre-recorded interviews from game developers and narrative experts worldwide.

Talk Takeaways

Attendees will learn how to choose a narrative tool, how they’re used, and what to look for for different types of games.

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