Date: Saturday 2nd September
Indie Games spend too much time getting to the core of their game. They spend the limited grace period of a player picking up the game with heavy dialogue, needless introduction and pointless worldbuilding. The term ‘show don’t tell’ seems to have missed all Game Development Narrative classes.
About the speaker
Naphtali Faulkner is a Ngai Te Rangi Game Designer. He created Umurangi Generation which was the 2020 IGF McNally Grandprize Winner and Excellence in Narrative Design Winner.