Brian Gaffney

Brian Gaffney is a seasoned workflow specialist working alongside media and entertainment companies over the last 25 years, including Technicolor, Turbo Squid, Autodesk in support of Visual Effects, Games Development, Content Management and real-time 3D virtual production. Brian is a creative technologist who assists artists and engineers in realizing their creative visions.

I'm Speaking At

9:30 -

Unity ArtEngine and PlasticSCM

Rangimarie 1

This workshop will be in two parts. One on ArtEngine and using a materials processing system with an example based AI workflow and also one on Asset Management and Version control of co...

Art Programming and QA Workshop

Francisco Monteverde

Brian Gaffney

Victor Kam

© 2021 New Zealand Game Developers Association