Bruno is a software engineer specialized in rendering and procedural imaging who has worked for the gaming industry for the past 16 years. Bruno started his career at Ubisoft Montreal in Canada by contributing to great titles within the Splinter Cell and Shaun White Snowboarding series. Bruno then moved on to Gameloft to pursue a shader programming oriented role where he brought physically based rendering to Modern Combat Versus, the sixth edition of the licence. Bruno has always worked closely with artists to bring the best out of both visual and technical worlds. Four years ago Bruno moved to Brisbane where he currently works at Gameloft Australia. The studio recently delivered the well-praised Apple Arcade game The Oregon Trail. His work allowed the artists to create a wide range of stunning lighting scenarios to showcase the very unique art style of the game.