Daniel Armstrong

Level Design, Grinding Gear Games

Dan has worked for Grinding Gear Games since shortly after the release of Path of Exile in late 2013, and is a Level Designer on the upcoming Path of Exile 2. He has worked in both Gameplay and Level Design on many major content updates and to-be-released projects over the years. He is the artistic visionary behind Path of Exile’s iconic “Blocking Volume” Hideout decoration.

I'm Speaking At

© 2021 New Zealand Game Developers Association