Diana Diriwaechter is an artist, educator and CG specialist with over 25 years of industry experience. With a diverse and distinctive skill set, Diana has worked in the animation landscape in a wide variety of domains including post-production, medical simulation & animation, lighting and procedural materials. Diana worked at Blue Sky Studios for over 18 years, where her materials were recognized twice with VES nominations for her character work on Rio and Rio 2. She is also an experienced educator, instructing students at NYU and SVA with a pedagogical focus on the intersection of Computer Graphics and storytelling. Diana first worked with Epic Games on the Unreal Fellowship where she recognized the extraordinary potential of the Unreal Engine, especially in a classroom context. She is currently the Education Lead within the Unreal Education department at Epic Games, helping post-secondary institutions, educators and students across the globe adopt Unreal Engine pipelines as powerful yet accessible tools for storytelling, creativity and innovation.