James is a composer, sound designer and general audio geek. With over eight years experience working in audio post production and twenty years playing and writing music, sailing the new waters of interactive audio (especially gaming) is an adventure he couldn’t resist. James loves tackling new challenges and using technology to find creative ways to tell compelling stories with sound. Some of the titles he has worked: Wanderer VR (Sound Design, Dialogue, music composition, audio systems design) Icarus (Sound Design), Before We leave (Sound Design)