Student Day is a separate event that is held after NZGDC with a focus on giving workshops and talks aimed towards preparing the next generation of game developers for the industry.
Making it Shine: Polishing your Unreal Engine Project
Jar Or Join? Musical Transitions in Video Game Music
Hamish will show how “adaptive audio” can help your games.AudioStudent Day
Keep It Weird You Freaks (and other lessons I’ve learned since school)
Ryan talks about keeping the weird and strange in your art.ArtStudent Day
Technical Design in a Nutshell: Multiclassing design and programming.
Practical prototyping, tools, gameplay and rapid development – these are areas a Technical Designer excels in.Programming and QAStudent Day
A Game in 48 Hours: The What, Why, and How of Game Jams
What is a game jam, and why should you take part in one?CultureStudent Day
Accommodating neurodiversity in learning environments through immersive VR gaming
Meike will discuss interdisciplinary approaches to applied immersive game design.CultureStudent Day
Scheduling 101: Adapting development for games as a service
The initial launch is no longer the end goal – it's just the beginning.Business, Marketing and ProductionStudent Day
These will be held at Massey University.