Date: Saturday 2nd September
No matter if it’s indie or AAA, compelling characters are what help drive game narratives forward. Yet often we find ourselves with limited time, space, and resources, so how can we create ones that are truly effective? We’ll discuss how developers should work with their game’s strengths and the opportunities available to them instead of trying to force their ideas onto characters that can’t support them, as well as provide strategies, tips, and guidance that we’ve found to be effective in our careers at various studios.
About the speakers
Nick is an Advanced Writer at Insomniac Games currently working on Marvel’s Spider-Man 2, and in the past has written on such games as Massive Chalice, Man of Medan, Neo Cab, and Ratchet and Clank: Rift Apart. He was also a narrative design consultant on the Netflix interactive special We Lost Our Human, and he co-hosts the Script Lock podcast with his twin brother Max, interviewing people in the games industry about storytelling.
Max is a writer and narrative designer with experience in games, film, comics, and more. He’s written for such games as Massive Chalice, Man of Medan, Neo Cab, and more recently Marvel’s Spider-Man: Miles Morales, Ratchet and Clank: Rift Apart, and Marvel’s Spider-Man 2. With his brother, Nick, he is also a co-host of the podcast, Script Lock, where they interview other developers about storytelling in video games. Currently he is a Senior Writer at Riot Games.