Ryan talks about keeping the weird and strange in your art.
Technical artists are often tasked with making rapid progress in areas outside our specialities.
We all want to put our best foot forward when we go for our dream job! Join us and see how your Artist Portfolio lines up with your goals and receive constructive and focused feedback/critique from one of our talented industry superstars.
This workshop will be in two parts. One on ArtEngine and using a materials processing system with an example based AI workflow and also one on Asset Management and Version control of content created and games using the PlasticSCM product.
You've seen the video, now let's take the tour!