Hamish will show how “adaptive audio” can help your games.
Matt's learnt a lot about the quirks and limitations of Unity Audio and the advantages and disadvantages of taking the no middleware route that he's looking forward to sharing with you.
Dmitry will be sharing his experience on how sound design and dialogue editing for games and films differs and is similar at the same time.
The quality of the voice acting is now more critical to a game's success than ever before.
Unreal Engine 5 introduces complete audio control to developers via a user friendly visual toolset in MetaSounds.
What's your favourite Michael Bay film?