You may have an idea of what game writers actually do. You may not. And hey, this talk will not answer that definitively.
Narrative games are more popular than ever. But how do you pick the right tools for the job?
How do you step up your game to meet the demands of a sequel?
In this panel talk with experienced physical games designers, we'll talk about affordances and pitfalls to consider with physical games.
Sean will explain the benefits of having a programmer with design skills, or the opposite, on your team.
This talk explores designing games in concert with elements from social psychology that invite players towards reflection, awareness of the human condition, and acceptance.