A story driven introduction to hacking, distributed computing, passion, creativity, continuous improvement, self reliance, and magic.
Practical prototyping, tools, gameplay and rapid development - these are areas a Technical Designer excels in.
This workshop will be in two parts. One on ArtEngine and using a materials processing system with an example based AI workflow and also one on Asset Management and Version control of content created and games using the PlasticSCM product.
Join Epic Games for a whirlwind workshop on extending Unreal Engine with super-accessible Blueprints and an intro to C++ tooling.
As we move through our careers, we are taught to write good, clean and well designed code... but are there any situations where it is beneficial to write code designed specifically to be thrown in the trash?