This talk discusses serious game design for location based experiences, specifically the design development of three tangible, digital and hybrid games for the Central Energy Trust Wildbase Recovery (CETWR) centre.
In this talk Simon will discuss his experience working in games for health in Europe and New Zealand, and the challenges that startups face in this area of game development.
This talk focuses on a serious gaming approach as an education and training intervention to helping software developers implement privacy-preserving software systems.
This talk will describe my approach to co-design and evaluate a game-based tool for mental health for youth.
How do you balance engagement and learning?