This workshop will present tools that will help game developers plan out the fastest way to deliver their next big game feature
We all want to put our best foot forward when we go for our dream job! Join us and see how your Artist Portfolio lines up with your goals and receive constructive and focused feedback/critique from one of our talented industry superstars.
This workshop will be in two parts. One on ArtEngine and using a materials processing system with an example based AI workflow and also one on Asset Management and Version control of content created and games using the PlasticSCM product.
You've seen the video, now let's take the tour!
Join Epic Games for a whirlwind workshop on extending Unreal Engine with super-accessible Blueprints and an intro to C++ tooling.
Join the Steam Team for a friendly question-and-answer session at NZGDC.