Date: Friday 1st September
A voyage into complex narrative design and how we crafted a custom narrative framework for the game Wanderer using Articy and Unreal Engine.
About the speaker
Benjamin is one of the co-founders of Mighty Eyes and has worked in the gaming industry for the better part of a decade. Benjamins’ current role is game director at Mighty Eyes, and spends the majority of their time working within the design team as we tackle the design challenges of VR gaming as we continue help pioneer what gaming means in VR.