
Angus Rangimārie 1 Rangimārie 2
8:00 am
9:00 am
12:30 pm
1:30 pm
5:00 pm
8:00 am
9:00 am
10:30 am
11:00 am
11:30 am
11:40 am
12:30 pm
1:30 pm
2:00 pm
2:05 pm
2:20 pm
2:25 pm
2:40 pm
2:50 pm
3:20 pm
3:30 pm
4:00 pm
4:50 pm
5:10 pm
6:00 pm
8:00 am
9:00 am
9:50 am
10:00 am
10:30 am
11:00 am
11:50 am
12:00 pm
12:30 pm
1:30 pm
2:20 pm
2:40 pm
3:30 pm
Registration
8:00 am – 9:00 am (60 min)
Other
Te Huinga Centre Foyer (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Te Huinga Centre Foyer (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Te Huinga Centre Foyer (available until 4pm)
Game Narrative Design Workshop
1:30 pm – 5:00 pm (210 min)
Story and Narrative, Workshop
Eloise Veber, Rick Stemm, Paul Yates
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
The Power of Games to Showcase Regenerative Imaginaries
11:00 am – 11:30 am (30 min)
Game Design
Niva Kay
Keep It Moving: Production for Non-Producers
11:00 am – 11:30 am (30 min)
Production and QA
Samantha Cook
Practical Intellectual Property Advice for Game Developers
11:40 am – 12:30 pm (50 min)
Business and Marketing
Samuel Parkinson
VFX Artists: One job title, and a million things to know.
11:40 am – 12:30 pm (50 min)
Art
Jason Keyser
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Roadmapping: Getting it (close to) right the first time
1:30 pm – 2:00 pm (30 min)
Production and QA
Calliope Ryder
How to Fix Everything (Values, Perfection & Not Falling Apart)
2:05 pm – 2:20 pm (15 min)
Culture
Zelle Marcovicci
What I Wish I’d Been Taught About Software Architecture
2:40 pm – 3:30 pm (50 min)
Programming
Alex Galbraith
Goblin Speak: Fusing Audio, Design & Narrative to Create A New Language
2:50 pm – 3:20 pm (30 min)
Audio
Bart Klepka
Minigames for mental health
2:50 pm – 3:20 pm (30 min)
Serious and Educational
Russell Pine, Simon McCallum
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
To Cell(phone) and Back: UX Research in the Development of Shatter Remastered
4:00 pm – 4:50 pm (50 min)
Game Design
Josh Connolly
Community Management in 2022: TikTok & Beyond
4:00 pm – 4:50 pm (50 min)
Business and Marketing
Paige Wilson, Emily Latta
Lore 101: Fantasy Cultures and Practicality
5:10 pm – 6:00 pm (50 min)
Story and Narrative
Samara-Jade Sendek
Supply and Demand … a different way to look at game design.
5:10 pm – 6:00 pm (50 min)
Game Design
Andy Satterthwaite
Get your hand out of my face! – Making believable characters in VR
5:10 pm – 6:00 pm (50 min)
Realities (XR)
Nathania Sum, Jack Mair
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Unboxing education through gaming, playing and making
9:00 am – 9:50 am (50 min)
Serious and Educational
Sakthi Priya Balaji Ranganathan
Talk. Play. Listen! Co-Design of Serious Games
10:00 am – 10:30 am (30 min)
Serious and Educational
Heide Lukosch
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Narrative Pipelines (From Conception to Release & Beyond)
11:00 am – 11:50 am (50 min)
Story and Narrative
Gabriella Lowgren, Melissa Koven
Thinking Beyond Story: Interaction as Narrative
12:00 pm – 12:30 pm (30 min)
Realities (XR)
Laura Yilmaz
Teamwork Makes The Accessibility Work
12:00 pm – 12:30 pm (30 min)
Culture
Bailey Raumati, Humphrey Hanley
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Key legal mistakes that game developers make
1:30 pm – 2:20 pm (50 min)
Business and Marketing
Wade Pearson
Physical Game Art: How 3D printing can improve your digital models
2:40 pm – 3:30 pm (50 min)
Art
Nathan Walker, Lila Gibbens
Trust and Discomfort: The Art of Intentional Improvement
2:40 pm – 3:30 pm (50 min)
Production and QA
Jason Imms
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Amokura Angus Rangimārie 1 Rangimārie 2 Sounding Theatre
8:00 am
9:00 am
10:30 am
11:00 am
11:30 am
11:40 am
12:30 pm
1:30 pm
2:00 pm
2:05 pm
2:20 pm
2:25 pm
2:40 pm
2:50 pm
3:20 pm
3:30 pm
4:00 pm
4:50 pm
5:10 pm
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
The engineering challenges of Wanderer, a VR title for Unreal
11:00 am – 11:30 am (30 min)
Programming
Sebastian Tengdahl
The Power of Games to Showcase Regenerative Imaginaries
11:00 am – 11:30 am (30 min)
Game Design
Niva Kay
Keep It Moving: Production for Non-Producers
11:00 am – 11:30 am (30 min)
Production and QA
Samantha Cook
Working Collaboratively in Unreal Engine 5
11:40 am – 12:30 pm (50 min)
Production and QA, Programming, Unreal
Jack Condon
Practical Intellectual Property Advice for Game Developers
11:40 am – 12:30 pm (50 min)
Business and Marketing
Samuel Parkinson
VFX Artists: One job title, and a million things to know.
11:40 am – 12:30 pm (50 min)
Art
Jason Keyser
Writing, Workflow, and Game Design
11:40 am – 12:30 pm (50 min)
Story and Narrative
Paris Buttfield-Addison, Jon Manning, Tim Nugent
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
From UE5 to 10: Easy techniques to make your scene look Unreal
1:30 pm – 2:20 pm (50 min)
Art, Unreal
Chris Murphy
Roadmapping: Getting it (close to) right the first time
1:30 pm – 2:00 pm (30 min)
Production and QA
Calliope Ryder
Games & Web3, The Opportunity for NZ Developers
1:30 pm – 2:20 pm (50 min)
Business and Marketing
Carl Leducq, Jessica Manins,Ben Foreman, Dan Milward, Leni
How to Fix Everything (Values, Perfection & Not Falling Apart)
2:05 pm – 2:20 pm (15 min)
Culture
Zelle Marcovicci
Survival of the Fittest: A Dread Hunger Post-Mortem
2:40 pm – 3:30 pm (50 min)
Game Design, Unreal
James Tan, Neil Reynolds
What I Wish I’d Been Taught About Software Architecture
2:40 pm – 3:30 pm (50 min)
Programming
Alex Galbraith
The State of Game Production in 2022
2:40 pm – 3:30 pm (50 min)
Production and QA
Carl Leducq, John Lindvay, Veronica Peshterianu, Ed Lago, Zea Slosar, Claire Barilla
Goblin Speak: Fusing Audio, Design & Narrative to Create A New Language
2:50 pm – 3:20 pm (30 min)
Audio
Bart Klepka
Minigames for mental health
2:50 pm – 3:20 pm (30 min)
Serious and Educational
Russell Pine, Simon McCallum
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
An Artist’s Journey Through Icarus’ Game Content Pipelines
4:00 pm – 4:50 pm (50 min)
Art, Unreal
Ben Carnall, Shawn Elliott
To Cell(phone) and Back: UX Research in the Development of Shatter Remastered
4:00 pm – 4:50 pm (50 min)
Game Design
Josh Connolly
Community Management in 2022: TikTok & Beyond
4:00 pm – 4:50 pm (50 min)
Business and Marketing
Paige Wilson, Emily Latta
The State of XR in 2022
4:00 pm – 4:50 pm (50 min)
Realities (XR)
Carl Leducq, Sam Ramlu, Melanie Langlotz, James Everett, Krystal Paraone, Kat Lintott
The Big Picture: Game Devs beyond Game Dev
5:10 pm – 6:00 pm (50 min)
Game Design, Programming, Unreal
Paige de Vanny, Andy Yi Shen, Brad Knewstubb , Gabriela Roque-Worcel, Jack Condon
Lore 101: Fantasy Cultures and Practicality
5:10 pm – 6:00 pm (50 min)
Story and Narrative
Samara-Jade Sendek
Supply and Demand … a different way to look at game design.
5:10 pm – 6:00 pm (50 min)
Game Design
Andy Satterthwaite
Get your hand out of my face! – Making believable characters in VR
5:10 pm – 6:00 pm (50 min)
Realities (XR)
Nathania Sum, Jack Mair
Hiring in Games with Diversity in Mind
5:10 pm – 6:00 pm (50 min)
Culture
Carl Leducq, Sam Ramlu, Stephen Knightly, Maru Nihoniho, Zoe Hobson
Amokura Angus Rangimārie 1 Rangimārie 2 Sounding Theatre
8:00 am
9:00 am
9:50 am
10:00 am
10:30 am
11:00 am
11:50 am
12:00 pm
12:30 pm
1:30 pm
2:20 pm
2:40 pm
3:30 pm
4:00 pm
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Other
Oceania Room (available until 4pm)
Earn Experience Points in Game Dev
9:00 am – 9:50 am (50 min)
Production and QA
Ashley van Wyngaard, Nick Strine, Patrick Nolan
Unboxing education through gaming, playing and making
9:00 am – 9:50 am (50 min)
Serious and Educational
Sakthi Priya Balaji Ranganathan
#KiwiRPG: What’s up with Tabletop RPG Design and Play in Aotearoa
9:00 am – 9:50 am (50 min)
Culture
Hamish Cameron, Mike Sands, Julz Burgisser, Harriet Prebble, Morgan Davie
Talk. Play. Listen! Co-Design of Serious Games
10:00 am – 10:30 am (30 min)
Serious and Educational
Heide Lukosch
Building and training machine learning agents with Unity
10:00 am – 10:30 am (30 min)
Programming
Paris Buttfield-Addison
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Other
Catered in the Oceania Room
Scaling Studios from Startup
11:00 am – 11:50 am (50 min)
Business and Marketing
Chris Jagger, Josh Grant, John O’Reilly, Chantelle Cole, Sam Ramlu, Mario Wynands
Narrative Pipelines (From Conception to Release & Beyond)
11:00 am – 11:50 am (50 min)
Story and Narrative
Gabriella Lowgren, Melissa Koven
The parable of signing gloves: how and why to avoid making junk for people who don’t want it
11:00 am – 11:50 am (50 min)
Serious and Educational
Zoë Hector, Grace Covey
Thinking Beyond Story: Interaction as Narrative
12:00 pm – 12:30 pm (30 min)
Realities (XR)
Laura Yilmaz
Teamwork Makes The Accessibility Work
12:00 pm – 12:30 pm (30 min)
Culture
Bailey Raumati, Humphrey Hanley
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Other
Catered in the Oceania Room
Together in (e)Motion
1:30 pm – 2:20 pm (50 min)
Audio
Paul Fox, Sarah McLeod, Gemma Laurelle, Stephen Brunton, Jeremy Birchall
Key legal mistakes that game developers make
1:30 pm – 2:20 pm (50 min)
Business and Marketing
Wade Pearson
Making Board Games: From conception to completion
1:30 pm – 2:20 pm (50 min)
Production and QA
Paul Tobin, Nicola Harrison
The CODE Alumni Experience: A Practical View of Industry Acceleration
2:40 pm – 3:30 pm (50 min)
Business and Marketing
Vee Pendergrast, Henry Feltham, Mickey Treadwell, Stef Animal, Sam Barham
Physical Game Art: How 3D printing can improve your digital models
2:40 pm – 3:30 pm (50 min)
Art
Nathan Walker, Lila Gibbens
Trust and Discomfort: The Art of Intentional Improvement
2:40 pm – 3:30 pm (50 min)
Production and QA
Jason Imms
Building a Narrative Design Team
2:40 pm – 3:30 pm (50 min)
Story and Narrative
Rick Stemm, Stacey Wellington, Sarah Daymond, Mike Boyes
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered in the Oceania Room
K3 Room 1D04 Room 1D08
8:00 am
9:30 am
11:00 am
11:30 am
12:00 pm
12:10 pm
1:00 pm
2:00 pm
2:50 pm
3:00 pm
3:30 pm
4:00 pm
Registration
8:00 am – 9:30 am (90 min)
Other
Registration
8:00 am – 9:30 am (90 min)
Other
Registration
8:00 am – 9:30 am (90 min)
Other
An Artist’s Guide to Scripting in Unreal Engine
9:30 am – 11:00 am (90 min)
Art, Student Day
Chris Murphy
Morning Tea Break
11:00 am – 11:30 am (30 min)
Other
Catered
Morning Tea Break
11:00 am – 11:30 am (30 min)
Other
Catered
Morning Tea Break
11:00 am – 11:30 am (30 min)
Other
Catered
Your Game is Probably Too Complicated and How To Fix That
11:30 am – 12:00 pm (30 min)
Culture, Student Day
Carl Leducq
Git Gud: Summoning Collaborators with Source Control
11:30 am – 12:00 pm (30 min)
Programming, Student Day
Darren Hobern
Game Dev Speed Run: Let’s Make a Game In Fifty Minutes
12:10 pm – 1:00 pm (50 min)
Programming, Student Day
Mickey Treadwell
Lunch Break
1:00 pm – 2:00 pm (60 min)
Other
Catered
Lunch Break
1:00 pm – 2:00 pm (60 min)
Other
Catered
Lunch Break
1:00 pm – 2:00 pm (60 min)
Other
Catered
From Zero to Something – How Networking can change your life (aka How Persona teaches you about Time Management)
2:00 pm – 2:50 pm (50 min)
Culture, Student Day
Joshua Jimenez
Art School VS Self-taught – Two pathways to employment
3:00 pm – 3:30 pm (30 min)
Art, Student Day
Aaron Simon, Dora de Norie
Interviews are basically a first date, and you should be harsh
3:00 pm – 3:30 pm (30 min)
Business and Marketing, Student Day
Lauren Temos / T-Dog eXtreme
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Other
Catered
Getting a job in Games in 2022 [Panel]
4:00 pm – 4:50 pm (50 min)
Business and Marketing, Student Day
Carl Leducq, Nic Barker, Sarah Latta, Jess Woodward
Angus Oceania Rangimārie 1 Rangimārie 2
8:00 am
9:00 am
10:30 am
11:00 am
11:50 am
12:00 pm
12:30 pm
1:30 pm
2:20 pm
2:40 pm
3:30 pm
4:00 pm
4:50 pm
5:00 pm
Registration
8:00 am – 9:00 am (60 min)
Virtual Production
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Virtual Production
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Virtual Production
Oceania Room (available until 4pm)
Registration
8:00 am – 9:00 am (60 min)
Virtual Production
Oceania Room (available until 4pm)
Opening Remarks and Keynote: Connie Kennedy
9:00 am – 10:30 am (90 min)
Virtual Production
Connie Kennedy [Streamed in Rangimarie 1,2 and Angus]
Opening Remarks and Keynote: Connie Kennedy
9:00 am – 10:30 am (90 min)
Virtual Production
Connie Kennedy [Streamed in Rangimarie 1,2 and Angus]
Opening Remarks and Keynote: Connie Kennedy
9:00 am – 10:30 am (90 min)
Virtual Production
Connie Kennedy [Streamed in Rangimarie 1,2 and Angus]
Opening Remarks and Keynote: Connie Kennedy
9:00 am – 10:30 am (90 min)
Virtual Production
Connie Kennedy [Streamed in Rangimarie 1,2 and Angus]
Morning Tea Break
10:30 am – 11:00 am (30 min)
Virtual Production
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Virtual Production
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Virtual Production
Catered in the Oceania Room
Morning Tea Break
10:30 am – 11:00 am (30 min)
Virtual Production
Catered in the Oceania Room
Storytelling at the intersection of the virtual and the real
11:00 am – 11:50 am (50 min)
Virtual Production
Lara Bowen, Samuel Folkard
The Granary : Our real-time narrative journey [Panel]
12:00 pm – 12:30 pm (30 min)
Virtual Production
Amber Marie Naveira. Victor Naveira, John Perrigo
WTF – How Do I Unleash My Imagination [Panel]
12:00 pm – 12:30 pm (30 min)
Virtual Production
Alton Glass, John Agyepong
Lunch Break
12:30 pm – 1:30 pm (60 min)
Virtual Production
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Virtual Production
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Virtual Production
Catered in the Oceania Room
Lunch Break
12:30 pm – 1:30 pm (60 min)
Virtual Production
Catered in the Oceania Room
Screen Educators Hui
2:40 pm – 3:30 pm (50 min)
Virtual Production
Nicci Lock Boucher, Doug Easterly, Scott Wilson, Kevin Romond
Unlocking filmmaker creativity
2:40 pm – 3:30 pm (50 min)
Virtual Production
James Partridge, Jonathan King, Chrissy Metge
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Virtual Production
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Virtual Production
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Virtual Production
Catered in the Oceania Room
Afternoon Tea Break
3:30 pm – 4:00 pm (30 min)
Virtual Production
Catered in the Oceania Room
Lady Bosses – Production Leadership – Tackling the Impossible [Panel]
4:00 pm – 4:50 pm (50 min)
Virtual Production
Audrea Topps Harjo, Chantelle Cole, Jessica Manins, Raqi Syed, Sam Ramlu, Niamh Fitzgerald, Kat Lintott
Jon Landau Fireside Chat with Chelsea Rapp
5:00 pm – 6:00 pm (60 min)
Virtual Production
Jon Landau [Streamed in Rangimarie 1,2 and Angus]
Jon Landau Fireside Chat with Chelsea Rapp
5:00 pm – 6:00 pm (60 min)
Virtual Production
Jon Landau [Streamed in Rangimarie 1,2 and Angus]
Jon Landau Fireside Chat with Chelsea Rapp
5:00 pm – 6:00 pm (60 min)
Virtual Production
Jon Landau [Streamed in Rangimarie 1,2 and Angus]
Jon Landau Fireside Chat with Chelsea Rapp
5:00 pm – 6:00 pm (60 min)
Virtual Production
Jon Landau [Streamed in Rangimarie 1,2 and Angus]